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Lumino City: From Paper to Play - Review & Walkthrough



Lumino City: From Paper to Play - Review & Walkthrough

I'm a amateur photographer. I couldn't always take a great photo, but I do know if I'm taking a bad photo, so I do believe with my eyes a little bit. That is also the reason why I really excited with games that put their effort in their visual appearance.

Unfortunately, games that's taking too many attentions on their graphics, are usually end with bland or even worst poor gameplay. You wouldn't be able to find easily a game with great graphics and great gameplay. If you can, that game would most likely wins an award (because it's rare).

That is why, I got really excited when I saw this trailer from State of Play Games. It is a puzzle adventure game, it is a point and click adventure, with all the backdrops behind, entirely made with real world materials, paper, card.

Even all the effects are handmade using motors and miniature lights. Don't believe me? Check their behind-the-scene trailer below, and why do they bother to do all that? Because they can, and this is Lumino City.

The Room Three: All Secret Endings Unlocked



The Room Three: All Secret Endings Unlocked

The Room series has became a trend-setter, a model, a game to beat for anyone who plays puzzle games. Although, it's been a bit derivation in its second game, their next game in the series still got many people excited with.

So, when Fireproof Games, the British developer behind these games, launched their next game, I'm putting my life to be in the front line to get this game and play it.

Long story short, the game was very far far away from disappointment. I have spent more than 8 hours to play with the latest series of The Room and Fireproof Games and I have no regret whatsoever playing. It's The Room Chapter 3.

Agent A: A Puzzle in Disguise - Complete Walkthrough for Logical Inventory Based Puzzles



Agent A: A Puzzle in Disguise - Complete Walkthrough for Logical Inventory Based Puzzles

Point-and-click adventure games were coming in the early days of modern computer era. The first point-and-click game is the little-known Planet Mephius, published by T&E Soft only in Japan for the FM-7 computer in July 1983. Unsurprisingly though, the gameplay of point-and-click game is still the same, until now. It still uses the same interface, utilizing a cursor to interact with objects displayed on the screen.

From this classic gameplay in 1983, point-and-click has evolved himself a lot that we've faced a lot of legends in this genre. That's including Lucas Arts' Grim Fandango and Escape from Monkey Islands, and perhaps the most popular point-and-click game currently is Fireproof Studios, The Room.

Seeing how this game has evolved doesn't mean that point-and-click games has lost its appeal. With great story and puzzle, there are still a lot of potential in this genre.

Yak & co is one of those guys that sees this potential and their latest point-and-click game has shown a lot of potential for this genre. It is called Agent A: A Puzzle in Disguise.

Please Don't Touch Anything (PDTA) All Endings Walkthrough and Guide



Please Don't Touch Anything (PDTA) All Endings Walkthrough and Guide

Before we even start, let me tell you that this post contains a lot of spoiler. This post, is made exclusively for those who have seen the shine reflected by this little gem from BulkyPix and Four Quarters. This is Please, Don't Touch Anything.

There are lots of cartoon series that use the same premise as what PDTA has. It all starts with one Red button and a task given to you while your partner is taking short toilet break.

There's no way you can resist pressing when you're left with just one red button, and nothing else to do. Moreover, when you press the red button, nothing happen beside a switch appears out of nowhere. The rest I believe is what we all have loved the most from this game.

Lost Qubixle - A Game to Blow Your Mind for iOS and Android



Lost Qubixle - A Game to Blow Your Mind for iOS and Android

My week is full of puzzle games and I'm very grateful for that. After having a huge feast of puzzles with The Magic Flute by Mozart, this time it's another visual spatial imagination and logical thinking game from Germany one-man-developer under the name of Clear The Gap

Inspired by a board game that I've tried my hardest to find its name but still couldn't figure out the name of it, Clear The Gap will blow your mind with their game, Lost Qubixle

Lost Qubixle is telling a story about collapsed star. The collapsed star is called The Qubixle. The Qubixle is a cube-shaped star that needs to be reconstructed with the guidance of a robot called Qubie. However, this Qubie's memory doesn't seem to be the best memory ever despite being called as a 'robot'. Qubie is only able to help you reconstruct the stars with only three views.

Now, it's up to you on how you will figure out how to reconstruct the stars with as few cubes as possible with only these three views.

The Magic Flute by Mozart: A Sliding Puzzle Game for iOS (with Tips and Tricks)



The Magic Flute by Mozart: A Sliding Puzzle Game for iOS (with Tips and Tricks)

Before I start talking about the game, let's talk about the origin of the title first. The Magic Flute or in its origin language, Die Zauberflöte, is an opera in two acts by Wolfgang Amadeus Mozart (taken from Wikipedia). This opera that includes both singing and spoken dialogue, was premiered back on September 30th, 1971 in Vienna.

Fast forward to 2013, in the same place as the original opera, Austria, a Japanese director of musical and operas, Amon Miyamoto, was positioned as the Stage Director of The Magic Flute at Landestheater Linz, Austria. He has a brilliant vision to change this opera story into a video game. This is where coincidentally, two of LabLike colleagues were there as the visual arts crew.

Everything was converted. From the costumes, set, until AR-style projections of virtual scenography, was designed to make the whole show feel like an actual game. The hero became a player, experiencing a magic-filled digital realm on the other side of the TV screen.

And, after opera bringing gamification at its core, LabLike feels that its about time to return the favor. LabLike team take this idea and retelling the opera story, The Magic Flute, squished it all into a game. That's including all the costumes, set, until the scenography. And so, The Magic Flute by Mozart was born.

Lara Croft GO: How to Get All Relics and Secrets (Tips and Tricks)



Lara Croft GO: How to Get All Relics and Secrets (Tips and Tricks)

Coming from the same developer of Hitman GO, Lara Croft GO brings the same sliding turn-based mechanic like what the previous game has done. Despite using the same mechanic, Lara Croft GO isn't just re-skin version, it presents almost entirely new ideas.

In Lara Croft GO, you as the British archeologist Lara Croft, will be having an adventure sets in a long-forgotten world. As you go through your adventure, you will be exploring ruins of ancient civilization, discovering hidden secrets, and face some deadly challenges from the myth of the Queen of Venom.

The Mesh: Brain Teasers with Numbers Game in iOS (with Tips and Tricks)



The Mesh: Brain Teasers with Numbers Game in iOS (with Tips and Tricks)

Basic mathematic, when being dealt with care, could produce a really high quality of brain teasing puzzle. At least that's what I thought when playing the latest game from Creatiulab, an indie game studio from Barcelona, called The Mesh.

The Mesh comes with generous and original 200 rounds in total, all numbers-related. In each round, you will be facing one hexagonal tile that is the target number. To reach this target number, there are other numbers that need to be combined, in a way to match this particular target number.

To create this combination, there are some (really) basic mathematic operations that consist of, addition, substraction, multiplication and division by 2. The Mesh comes with 13 hexagonal tiles. The target hexagonal tile is colored with white color whereas other tiles will be colored accordingly to the theme of that round.

 



Play Little Red Riding Hood Puzzle in A Day in the Woods for iOS



Play Little Red Riding Hood Puzzle in A Day in the Woods for iOS

Little Red Riding Hood is one of parents favorite bedtime stories. This european fairy tale has been changed numerously and adapted in many readings. The story itself was first published by a French author and member of the Académie française, Charles Perraut. 

Based on Perraut's fairytale, little red riding hood's costume is a hooded cape/cloak. In most of the story, the little girl was illustrated as a naive, simple-minded girl, that wears a red hooded cape while bringing a basket full of foods for her grandmother.

There are four characters involved in little red riding hood story. The little girl with red hooded cape as the main character, the grandmother whose her house is separated with a dark forest, the wolf as the villain who wants to eat little girl's food (in some version, eat the girl as well), and last, the woodcutter as the hero who saves both grandmother and little girl as the closing story.

This fairytale, is the base of our next sliding tile puzzle game. This latest little red riding hood puzzle game is coming from Retro Epic, and it's called A Day in the Woods.

Space Age: Retro Futuristic Point and Click Adventure - iOS Game Review



I am an audiophile guy and I’m in love with anything that pay attention for their background music. For me, a good music plays a huge part of making any product you produce felt better.

Big Bucket Software is one of the game publisher that pay this kind of attention to their product. The maker of Incident and also Blackbar took a really serious attention to background music in their latest games, Space Age.

Space Age is a retro futuristic adventure where you play as a space intergalactic explorer ranked as a private. This private with all its crews are trying to explore the mysterious Kepler-16. The mysterious planet holds secret that slowly revealed as you play the game.

The gameplay itself is pretty straightforward. You will be facing chapters of the stories. In each chapters you will be facing some task. In every chapter, the map will have some fog that prevent your view, so you have to explore the map in order to remove the fog. Once you finish exploring and done the task, you can move to the next level.



 Chapters inside the game

Chapters inside the game

Things I Like

The game might be simple in terms of the game mechanic. But that because the selling point is not the game mechanic. The selling point of the game is the story of the game. Space Age has a pretty interesting storyline. It has comedy, romance, weirdness, and twist inside the game.

Another point that I love from this game is the BGM Music. Before talking about the quality of the music making, for me, Cabel has done a really great job doing the HQ sound effect. Even more, after knowing how he really did all the sound effect, I’m amazed with his work even more. The step when walking off the grass, walking inside a home, the sound of the laser pistol. My favorite is when you’re moving away from a river, the sound of the river will be slowly disappear. This kind of detail is what makes the game more realistic than ever.

The old retro music in the background separate each level from another, leverage each chapters according to what the stories goes to. This is what makes the story feels stronger, and when the game ends, I can’t help but want more. The developer also did a great job by saving state when you quit your app. So the moment you back, you can continue the story right where you stop.



 To finish the chapter, you need to do some puzzle act

To finish the chapter, you need to do some puzzle act

Conclusion

For me personally, this game is not that hard, the mechanic is not new, it’s just another point and click adventure game with some puzzle. The thing that makes the game stands out is the story. I suggest if you want to read a story that wrapped in an interactive way, Space Age is definitely the way that you’re looking for.

Space Age 4.5 Modern Jamming Nov 28, 2014