I Keep Having This Dream from Dungeon Raid Developer for iOS with Tips, Tricks, and Guides

I Keep Having This Dream from Dungeon Raid Developer for iOS with Tips, Tricks, and Guides

App Store is bloated with apps today. In total, there are more than 2 millions apps in the App Store with 25% of it, coming from games alone. From these numbers, I can safely say that most of them are casual gamers. This opinion is supported by the statistics that's coming from Localize Direct.

From this statistics, Puzzle and Arcade are the top two genres that dominating the App Store. It means that game developers are more interested to create games that appealing to more audience. Not just making a game that only targeting hardcore gamers. They want to build games that suitable for any age and can be played in most situation, especially during boring meeting.

Speaking of which, to target casual gamers, developers are tend to create games with portrait view to facilitate the needs of commute casual gamers, playing game with just one hand. Something that's impossible to do when you have a game with landscape mode. Portrait mode game, however, isn't easy to design. Because in terms of UX, it lacks the width that's usually used to give more roomy feeling.

This lack of roomy feeling however, isn't something that can be found in Alex Kupstov from Fireflame Games latest game. Fireflame Games is renown for the classic fantastic match-3 RPG game, Dungeon Raid. After several years inactive from updating his famous game, Alex has come back alive and strong with a Roguelike/Puzzle/Board Game called I Keep Having This Dream.

Runestone Keeper - A Permadeath Roguelike Game Review and Beginner Guide for iOS and Android

Runestone Keeper - A Permadeath Roguelike Game Review and Beginner Guide for iOS and Android

Why does playing game that has no limit is so addictive to some people? For me personally, it's because the endless challenge offered by the game. It seems that when I'm playing an endless game, I'm challenging something that literally impossible, but always interesting to be played with.

Endless games however, is a category that's a bit sensitive to most hardcore gamers. I don't know about you obviously but all hardcore gamers that I've known, would prefer games that has clear ending, not just aiming high score and just doing something repetitively.

Roguelike game, despite in many way, can also be categorized into this endless game category, but with different weight in terms of its gameplay. The genre that's also a sub-genre of Role-Playing Games, isn't just you simply running aimlessly bragging about score, it's about how you plan your next game session. It's entirely in a different weight.

Speaking of the history of Roguelike game, most hardcore gamers would be familiar with the most famous tabletop role-playing game called Dungeon and Dragons. This fantasy game had more than 3 million players around the world just back in 1981, and by 2004, this game has reached more than 20 million people. In fact, games like D&D have influenced most Roguelike games that based on a high fantasy narrative.

There are some characteristics that separate roguelike games from other genre. Permanent Death of the player character, that is. Permadeath (the cool vocab for permanent death), according to Wikipedia, is a situation in which player characters that die are permanently dead and removed from the game and may no longer be used to play. It means when you're dead, you will have to restart the game all over again from scratch.

Back in 2013, a roguelike game entered iOS games platform, and successfully made this genre the new darling in the midst of various genre. Since then, a lot of high quality roguelike game have entered the platform, from friendly roguelike game like Sproggiwood to a more play-and-go game like 100 Rogues. All of them have different play styles and taste, but all with the same characteristics, the permadeath.

In 2015, another fantastic roguelike game with permadeath game mechanic is entering the mobile platform again. Originally designed for iOS platform, Blackfire Games from China, decided to release it first on PC to test the public interest for this game since roguelike genre wasn't that popular in China. The PC's release however, turns out great as they have successfully snatched 2014 UNITY AWARDS for Best Gameplay in China. Moreover, now there are more Chinese players that signed up for Steam because of this game.

This is Blackfire Games own roguelike version that has shaken China's gaming industry, Runestone Keeper.

Soda Dungeon: A very kind Rogue-like RPG for iOS and Android (with Tips and Tricks)

Soda Dungeon: A very kind Rogue-like RPG for iOS and Android (with Tips and Tricks)

A tavern, according to Wikipedia, is a place of business where people gather to drink alcoholic beverages and eat some food. The oldest tavern that has ever recorded, was built in 1633 in Boston, Massachusetts. But then, was implemented in most and almost all medieval era as a place where people could hang out with their friends.

But have you ever thought why in the Medieval Age, all the heroes and villains are always gathering in Tavern? Do you know what kind of drink they actually bought? Well, according to Afro Ninja Production, they actually drink a bottle of soda. This absurdness, if you're agree, can only be found in the latest RPG/dungeon crawler from Afro Ninja Production in collaboration with Armor Games called Soda Dungeon.

Play Mushroom Hunter Game inside Dungeon with Sproggiwood

Play Mushroom Hunter Game inside Dungeon with Sproggiwood

There aren't many successful ported games over from PC into mobile. However, when they hit the deal, the game will become a really satisfying game in our hands. The same goes from Freehold Games latest ported game called Sproggiwood.

Sproggiwood once was only available on Steam and has received a very warm welcomefrom PC community. When it's finally arrived on our mobile devices, the first valid question you should ask is, will it be as good as the PC version?

Sproggiwood itself is a combination of cuteness and brutal level design. Despite the colorful, bright character design, once you've played with the game, you can't just make some random decision. You won't be going anywhere if you don't think before your action.

Talking about the genre, Sproggiwood also uses another combination again. This time, its a combination between top-down RPG, rogue-like, dungeon crawler, and the last, monsters collection.